The Elder Scrolls Online is an online MMORPG game produced by ZeniMax Online Studios and published by Bethesda Softworks. It was the first part of The Elder Scrolls series to focus on this style of play. The title appeared first on Windows and OS X computers, and was later ported to the Xbox One and PlayStation 4.
The action game takes place on the mainland of Tamriel, and its plot has an indirect connection with the numbered parts of the series. The Elder Scrolls Online begins a thousand years before the events of Skyrim and eight hundred before Morrowind and Oblivion. The main antagonist, Prince Molag Bal, is trying to combine two dimensions here, and we have to stop him.
We start with the creation of the character. We have four professions (Dragon Knight, Nightblade, Sorcerer, Templar) and three factions of three races each. There are also ten races available, but only for those with limited edition games. No matter who we choose, the plot starts in jail and our subject is amnesia.
The game world of The Elder Scrolls Online is not entirely open, and the narrative does not develop in a nonlinear manner known from several previous series. Here, each faction has its own storyline, where subsequent episodes occur in a specific place and time. At one point, all the factions arrive in the Cyrodill region, where the great battle between the three is fought.
In the ZeniMax production, elements of the main series are returned: big cities, dungeons and side quests. Players can work with each other, such as crossing dungeons, fighting bosses or hordes of monsters. Unlike many other MMORPGs, the players do not reside in different servers, instead they are all thrown into the same environment.
During combat we can equip up to five skills. Relative to the traditional views of the Elder Scrolls, here are some differences in emphasis – auto-attack and auto-targeting play a lesser role, with greater emphasis on moving and dodging. Levels of experience we get by performing quests, locating the so-called. Skyshards and fighting. Entering a new level provides points that we can then use to develop characters. Each profession has three specializations, and there is also a development tree for weapons and armor, and some variations depending on the breed.