Path Of Exile: Basic Rundown Of Minions And Their Uses

In Path of Exile, if you are playing for about some times but always melee. Want to do a summoner for the first time but you are feeling lost among all the build guides. You may want to know which minion works best? Or can anyone introduce you a cheap and easy to understand build guide? If you have these puzzles, I hope the following guide will help you.

Zombies: tanky, slower-moving minions. Zombies’ high life gives them good regen and leech, and their ability to leech life back to you makes them good defensively, both for themselves and for you, though the fact that only their slam attack has the cannot be evaded tag means you have to invest in its cooldown or lose a fair amount of endgame DPS, and their movement speed is rather slow without investment.

Path of Exile

Zombies have two AI modes: aggressive and passive. passive is their default AI, during which they will want to stay close to you more than they want to attack. aggressive is activated when you use a skill, which will cause the zombies to run to the area your skill targetted and start attacking everything they see.

Skeletons: skeletons are glass cannons, reaching less life than the average player, but being able to stack enormous movement speed with the right setup (Queen’s escape and the bone sculptor node puts them at 200% movespeed) While Skeletons do have a duration after which they will have to be resummoned, this is pretty easily extended to times of about a minute each. There are two types of skeletons: warriors and mages.

Warriors are the default skeleton type summoned by summon skeleton. They use fast-hitting melee attacks than gain the “cannot be evaded tag” through the necromancer’s bone sculptor node. Skeleton mages are only summonable through the Dead Reckoning Threshold jewel. Skeleton mages shoot projectile spells, and with an army of skeletons, they can pretty easily deal with monsters from a distance.

Spectres: spectres are the most versatile minion, since they borrow their stats from the base of whatever monster was used to raise them. As such, they can easily used for fast clear or high-damage bossing, depending on which monster was raised. Some builds will even include support spectres alongside other minions, using monsters that provide buffs or curse on hit.

Changing spectre types can be annoying though, since you can only desecrate the corpses of monsters in the area and of spectres you brought into the area. Spectres are also hindered by having a substantially lower minion cap, with a default cap of one and only a single +1 node on the tree, meaning most of your additional spectres will have to come from unique items.

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