Morrowind does not have much else to offer except to continue exploring his world, joining others in performing previous missions or simply reviving old adventures. The ceiling of its contents we can reach relatively soon to be an expansion within the genre, but also have to take into account its proposal. Perhaps those who enter with an MMORPG mentality are disappointed before for what is and was not.
All this on the PVE side, but the great novelties of this chapter also pass through the Warden, the first class to be added to the cast since its release. This game option refutes the solo approach that we had been commenting on in previous lines. Wardens are thought to be the versatile option, as their branches of specialization are divided into three great uses: companion animals, healing and absorption of damage. The first, called Animal Companions, will allow us with its ultimate to invoke a ferocious bear that will attack anyone who confronts us. Among their abilities they also emphasize the use of other types of animals, being thought to cause damage and to gain time while they attack our companion. On the other hand we have Green Balance, focused on the healing both personal and those around us – including area. Finally, Winter’s Embrace, allows to turn the Warden into a kind of off-tank, absorbing an interesting amount of damage while provoking enemies with slowdowns and different negative effects.
You can shape your character in such a way that it matches the needs of a group or your own if you are alone in the adventure. In fact, it can express itself better in an experience similar to the second, since there are some flaws that stand out once we are in the middle of the fight. For example, the companions are not far from the relatives invoked in other classes. The bear would gain many integers if it could follow orders under our command, it gives the impression that it is a bit free, and sometimes even fails to hit our desired target. Something similar happens with Winter’s Embrace, which needs some adjustments to reach greater potential. Although we emphasize these weaknesses, the Warden remains a safe choice for users who enjoy the solo title.
Those looking for material for the PVP area will not find great incentives. In Morrowind we have received Battleground rooms. Three teams of up to four players each face each other in the arena through the chosen game modes. From the first day we only have access to Death Duel, Capture of the relic and Domination. The assortment seems varied, but the problems are given by the lack of balance that exists. It is currently a bout where the best equipped player has the most ballots for the victory, regardless of his ability. Leaving aside the champion points is not enough to maintain a fair fight, so from here we recommend that you do not accede until you have many hours of shooting with your equipment.